Implementation of Viewing and Networking Systems in a Military 3-Dimensional Environment
Firas Abdullah Thweny Al-Saedi, Fadi Khalid Ibrahim "Implementation of Viewing and Networking Systems in a Military 3-Dimensional Environment". International Journal of Computer Trends and Technology (IJCTT) V30(1):59-66, December 2015. ISSN:2231-2803. www.ijcttjournal.org. Published by Seventh Sense Research Group.
Abstract -
This paper discusses the viewing system for a
3-Dimensional (3D) military training environment. The
viewing system is used to view the 3D environment from
different aspects to make the user able to decide what action
to take in the simulation according to the environment
parameters. Also, the networking system for the environment
is discussed, that is, another user can use another computer
connected with a network to the first one to monitor the first
user`s performance. Also, the second user can choose a
soldier from the user’s soldiers team and participate in
action along with the first user.
References
[1] en.wikipedia.org/wiki/Virtual_reality.
[2] Rob Miles, "C# Development", Department of Computer
Sciences, University of HULL, October 2008.
[3] Aaron Reed, "Learning XNA 3.0", O`Reilly Media, 2009.
[4] Chad Carter. "Microsoft XNA Unleashed: Graphics and Game
programming for XBOX360 and Windows", SAMS Publishing,
2008.
[5] Reimer Grootjans, "XNA 3.0 Game Programming Recipes: A
Problem-Solution Approach", Apress, March 9, 2009.
[6] en.wikipedia.org/wiki/Wii.
[7] http://blogs.msdn.com/coding4fun/archive/
2007/03/14/1879033.asp.
[8] Jouni Smed, Timo Kaukoranta and Harri Hakonen, "A Review
on Networking and Multiplayer Computer Games", 2002.
[9] Marius Preda, Paulo Villegas, Franciso Morán, Gauthier Lafruit
and Robert-Paul Berretty, "A model for adapting 3D graphics
based on scalable coding, real-time simplification and remote
rendering", 2008.
[10] Firas Abdullah Thweny, Fadi K. Ibrahim, "Implementation of
Terrain Height Detection and Collision Check Systems in 3-
Dimensional Environment", American Journal of Intelligent
Systems, Vol. 4, No.4 , 2014.
[11] Firas Abdullah Thweny, Fadi K. Ibrahim, "Implementation of
Sight and Shooting Systems with Rule-Based Artificial
Intelligence in a Military 3-Dimensional Environment", IJCTT
Journal Vol.29, No.2, 2015.
Keywords
3D, 3D camera, object follow camera,
networking, multiplayer.