Smartphone-based 3D Orientation Estimation for Virtually any Published PC Game
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International Journal of Computer Trends and Technology (IJCTT) | |
© 2016 by IJCTT Journal | ||
Volume-31 Number-2 |
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Year of Publication : 2016 | ||
Authors : Anas Fattouh | ||
DOI : 10.14445/22312803/IJCTT-V31P113 |
Anas Fattouh "Smartphone-based 3D Orientation Estimation for Virtually any Published PC Game". International Journal of Computer Trends and Technology (IJCTT) V31(2):70-73, January 2016. ISSN:2231-2803. www.ijcttjournal.org. Published by Seventh Sense Research Group.
Abstract -
Modern smartphone devices provide
valuable sensing capabilities that can be used in
many context aware applications. Some applications
need special sensing data that cannot be obtained
directly from existing sensors or the available data
is not reliable. This paper presents a method to
derive an Android smartphone’s 3D orientation from
accelerometer, gyroscope and magnetometer data.
The obtained orientation cab then be used to control
virtually any published PC game. An experiment is
provided as a proof of concept where a user can
control a MIT Scratch PC game from his Android
smartphone device.
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Keywords
Smartphone device, motion sensors,
accelerometer, gyroscope, magnetometer,
orientation, MIT Scratch, PC game.