Smartphone-based 3D Orientation Estimation for Virtually any Published PC Game

  IJCTT-book-cover
 
International Journal of Computer Trends and Technology (IJCTT)          
 
© 2016 by IJCTT Journal
Volume-31 Number-2
Year of Publication : 2016
Authors : Anas Fattouh
DOI :  10.14445/22312803/IJCTT-V31P113

MLA

Anas Fattouh "Smartphone-based 3D Orientation Estimation for Virtually any Published PC Game". International Journal of Computer Trends and Technology (IJCTT) V31(2):70-73, January 2016. ISSN:2231-2803. www.ijcttjournal.org. Published by Seventh Sense Research Group.

Abstract -
Modern smartphone devices provide valuable sensing capabilities that can be used in many context aware applications. Some applications need special sensing data that cannot be obtained directly from existing sensors or the available data is not reliable. This paper presents a method to derive an Android smartphone’s 3D orientation from accelerometer, gyroscope and magnetometer data. The obtained orientation cab then be used to control virtually any published PC game. An experiment is provided as a proof of concept where a user can control a MIT Scratch PC game from his Android smartphone device.

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Keywords
Smartphone device, motion sensors, accelerometer, gyroscope, magnetometer, orientation, MIT Scratch, PC game.