Impact of Digital Humanities And Literary Study In Electronic Era
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International Journal of Computer Trends and Technology (IJCTT) | |
© 2020 by IJCTT Journal | ||
Volume-68 Issue-2 |
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Year of Publication : 2020 | ||
Authors : Dr. R. Sunitha | ||
DOI : 10.14445/22312803/IJCTT-V68I2P104 |
MLA Style:Dr. R. Sunitha "Impact of Digital Humanities And Literary Study In Electronic Era" International Journal of Computer Trends and Technology 68.2 (2020):22-24.
APA Style: Dr. R. Sunitha (2020). Impact of Digital Humanities And Literary Study In Electronic Era International Journal of Computer Trends and Technology, 68(2),22-24.
Abstract
This paper proposes to present an analytical study of the impact of Digital humanities and literary study in the electronic era. The digital age advanced with prevalent digital communication in the field of Humanities. Adam Hammond’s “Intro to DH” pays an iconic opening of sharing a wider knowledge of literary theory in digital format. The Digital age helps to access e-books; self-publish authors work and connect to the global audience. Humanities and Literature flourished through the print era and advanced through video games for story narration. While framing syllabi on “Intro to DH” the author divided his book into four units and explains his theory in a vibrant way. The first with the progress of writings in the digital age and the second is of Digitalization. The third unit is on the evolution of video games for story narration and the fourth unit dealt with print in the digital age.
Reference
[1] Berry, David M. "Introduction: Understanding the digital humanities." Understanding digital humanities. Palgrave Macmillan, London, 2012. 1-20.
[2] Gold, Matthew K., ed. Debates in the digital humanities. U of Minnesota Press, 2012.
[3] http://www.adamhammond.com/teaching-litda/
[4] https://en.wikipedia.org/wiki/Information_Age
[5] https://www.orldliteraturetoday.orgblog/ords-thought/ideo-games-deeloping-new-narrative-randy-joly
[6] Iranga, Suroshana (2016). Social Media Culture. Colombo: S. Godage and Brothers. ISBN 978-9553067432
[7] Kirschenbaum, Matthew G. "What is digital humanities and what’s it doing in English departments?." Defining Digital Humanities. Routledge, 2016. 211-220.
[8] Literature in the Digital Age (henceforth LitDA), chapter 1
[9] Nicholas Carr, “Is Google Making Us Stupid?” (optionally, The Shallows) along with contemporaneous blog responses from Clay Shirky (“Why Abundance is Good: A Reply to Nick Carr”; “Why Abundance Should Breed Optimism: A Second Reply to Nick Carr”) and Sven Birkerts (“A Know-Nothing’s Defense of Serious Reading & Culture: A Reply to Clay Shirky”).
[10] Robert Darnton, “Google and the Future of Books”
[11] Schreibman, Susan, Ray Siemens, and John Unsworth, eds. A companion to digital humanities. John Wiley & Sons, 2008.
[12] Svensson, Patrik. "Envisioning the digital humanities." Digital Humanities Quarterly 6.1 (2012).
Keywords
Digital humanities, E-books, video games, Digitalization, Print Era